Post by Mallic on Jul 13, 2009 23:55:47 GMT -5
Here is a list of abilities that a player may learn with the gaining of each level.
All Of These Abilities can be used as much as the poster wants. Each ability can be used for up to 5 of the user’s posts, but you must concentrate to keep them in use and must wait another 3 posts before using another.
Don't Stop The Fire: A small fireball sprouts from the user’s hand, and can be thrown at an enemy, causing damage to all who makes contact with it.
Peacefulness Of The Ages: This peace makes it harder to utter magical words and makes it more difficult to cast spells of any kind.
Magical Valance: Magical offensive spells are reduced in power.
The Night Needs its Moon: Causes people who mean harm on the user to become drowsy and sluggish.
Tears Of The Heart: While concentrating the user's friendly party tend to accidentally find weak spots on a person, which does more damage.
Magical Ambiance: Makes it easier to hit targets from ranged weapons.
Moonlight Dance: Makes it easier to avoid incoming attacks
Wail Of The Scorn: It becomes harder to hear until pain hits like the worst headache ever for everyone.
There are different types of magic in which you can use. Here are the types and descriptions of spells-
Light Magic
>Offensive
• Holy fire: Sends out blast of Holy fire from the palm to burn your opponent(s) (Does more damage to demons and un-dead creatures)
• Binding thorns: Unlike Constrict the user can constrict the opponent with vines with thorns. (Amount of vines depends on there level)
• Strength: Makes the user stronger. (Depending on there level)
• Banshee Wail: Calls on the Ghost of a score woman to send out a force wave
• Ignite: Causes an explosion by flicking there fingers. (Size depends on the user’s level)
• Mind thrusts: Small impulses are projected from the users mind to hit his/her target(s). (how many depends on the user’s level)
>Defensive
• Hold: Holds a single/Multiple target(s) still. (For how long depends on the user’s level)
• Force Field: A globe of force wraps itself around the user. (For how long depends on the user’s level)
• Immunity To Others: Makes user and other people immune to Infections/Deceases/Poisons/Illnesses
• Mist: Causes a fog to obscure vision
>Correspondence
• Holy Grasp: Slows down the targets movements (For how long depends on the users level)
• Change Voice: The user can change his/her own voice. (For how long depends on the user’s level)
• Change Appearance: The user can change his/her own appearance (For how long depends on the user’s level)
• Light: Creates a magical light to see in the dark, at higher levels can pierce through Magical Darkness. (For how long depends on the user’s level)
• Weakness: Find a targets weak spot
• Blinding Light: Makes it difficult to see
• Movement on the mind: Allows the user to move objects/attack/Defend through telekinesis. (Duration of action is one turn only)
• Manipulate Environment: Uses everything around the user to Attack/Defend/Help/Stop there target (Varies in the type of environment)
• Heal Wounds: minor/light/heavy/major, heals the flesh and bones to an extent of the damage (more healed by user’s level)
At each level you may gain different and more skillful spells to cast. Most of the spells below grow and get stronger at you grow in levels. Here are the spells and at what level you may learn them -
Note: You may choose to learn a spell from a lower level.
Dark Magic[/u]
>Offensive Magic
• Balefire: Sends out tendrils of Balefire to burn and attack your opponent(s)
• Constrict: Wraps the target in vines, rope or if nothing is around, Balefire and slowly squeezes the target.
• Strength: Makes the user stronger. (Depending on there level)
• Vampire Touch: Steals health from the target and transfers it to the user.
• Poison: Poisons the target. (The method depends on the user level)
• Talons: Gives the users sharp claws. (For how long depends on the user’s level)
• Crush: Uses gravity to slowly crush targets.
• Shockwave: creates a shockwave to damage and/or knock down opponents.
• Death: A simple word or movement on a limb can kill a target. (Works only on NPC’s)
• Explosion: Causes an explosion. (Size depends on the user’s level)
>Defensive
• Bind (Hold): Holds a single/Multiple target(s) still. (For how long depends on the user’s level)
• Shield: A globe of force wraps itself around the user. (For how long depends on the user’s level)
• Call Weapon: The user’s weapon flies back into his/her hand from across the room.
• Scare: Scares the target, may cause them to run away.
• Dispel: Can cancel out magic effects (Only Works on Spells one level below your current level)
>Correspondence
• Whisper: Can whisper/say messages over small/large distances (Depending on the user’s level)
• Slow: Slows down the targets movements (For how long depends on the user’s level)
• Speed: Speed up the targets movements (For how long depends on the users level)
• Stop: Stops a person in his/her tracks (For how long depends on the users level)
>Others
• Change Voice: The user can change his/her own voice. (For how long depends on the user’s level)
• Change Appearance: The user can change his/her own appearance (For how long depends on the user’s level)
• Darkness: Creates a Magical darkness that makes even the strongest flames appear extinguished. (For how long depends on the user’s level)
• Weakness: Find a targets weak spot
• Conceal: Hides an object from plain sight. (For how long depends on the user’s level)
• Cloak: Turns the user invisible. (For how long depends on the user’s level)
• Weather Change: Changes one weather pattern into another normal weather pattern or Change hectic weather into normal weather.
• Storm: Creates terrible storms. And minor natural disasters
• Natural Disasters: Creates full force floods, tornadoes, earth quakes, volcanoes to erupt Etc.
• Control Time: Can move forwards or back in time for a short period of time.
• Movement on the mind: Allows the user to move objects/attack/Defend through telekinesis. (Duration of action is one turn only)
• Manipulate Environment: Uses everything around the user to Attack/Defend/Help/Stop there target (Varies in the type of environment)[/u]
Alchemist
>Offensive:
>Special:
>Defense:
Note: If you choose to Learn an ability from the Dark Magics section you may not Learn an ability from the Magic of Light section as well as the other way around.
If you have any questions, contact Neelahn, Mallic, or Alice Cullen.
All Of These Abilities can be used as much as the poster wants. Each ability can be used for up to 5 of the user’s posts, but you must concentrate to keep them in use and must wait another 3 posts before using another.
Don't Stop The Fire: A small fireball sprouts from the user’s hand, and can be thrown at an enemy, causing damage to all who makes contact with it.
Peacefulness Of The Ages: This peace makes it harder to utter magical words and makes it more difficult to cast spells of any kind.
Magical Valance: Magical offensive spells are reduced in power.
The Night Needs its Moon: Causes people who mean harm on the user to become drowsy and sluggish.
Tears Of The Heart: While concentrating the user's friendly party tend to accidentally find weak spots on a person, which does more damage.
Magical Ambiance: Makes it easier to hit targets from ranged weapons.
Moonlight Dance: Makes it easier to avoid incoming attacks
Wail Of The Scorn: It becomes harder to hear until pain hits like the worst headache ever for everyone.
Magic Of Light
There are different types of magic in which you can use. Here are the types and descriptions of spells-
Light Magic
>Offensive
• Holy fire: Sends out blast of Holy fire from the palm to burn your opponent(s) (Does more damage to demons and un-dead creatures)
• Binding thorns: Unlike Constrict the user can constrict the opponent with vines with thorns. (Amount of vines depends on there level)
• Strength: Makes the user stronger. (Depending on there level)
• Banshee Wail: Calls on the Ghost of a score woman to send out a force wave
• Ignite: Causes an explosion by flicking there fingers. (Size depends on the user’s level)
• Mind thrusts: Small impulses are projected from the users mind to hit his/her target(s). (how many depends on the user’s level)
>Defensive
• Hold: Holds a single/Multiple target(s) still. (For how long depends on the user’s level)
• Force Field: A globe of force wraps itself around the user. (For how long depends on the user’s level)
• Immunity To Others: Makes user and other people immune to Infections/Deceases/Poisons/Illnesses
• Mist: Causes a fog to obscure vision
>Correspondence
• Holy Grasp: Slows down the targets movements (For how long depends on the users level)
• Change Voice: The user can change his/her own voice. (For how long depends on the user’s level)
• Change Appearance: The user can change his/her own appearance (For how long depends on the user’s level)
• Light: Creates a magical light to see in the dark, at higher levels can pierce through Magical Darkness. (For how long depends on the user’s level)
• Weakness: Find a targets weak spot
• Blinding Light: Makes it difficult to see
• Movement on the mind: Allows the user to move objects/attack/Defend through telekinesis. (Duration of action is one turn only)
• Manipulate Environment: Uses everything around the user to Attack/Defend/Help/Stop there target (Varies in the type of environment)
• Heal Wounds: minor/light/heavy/major, heals the flesh and bones to an extent of the damage (more healed by user’s level)
At each level you may gain different and more skillful spells to cast. Most of the spells below grow and get stronger at you grow in levels. Here are the spells and at what level you may learn them -
Note: You may choose to learn a spell from a lower level.
Dark Magic[/u]
>Offensive Magic
• Balefire: Sends out tendrils of Balefire to burn and attack your opponent(s)
• Constrict: Wraps the target in vines, rope or if nothing is around, Balefire and slowly squeezes the target.
• Strength: Makes the user stronger. (Depending on there level)
• Vampire Touch: Steals health from the target and transfers it to the user.
• Poison: Poisons the target. (The method depends on the user level)
• Talons: Gives the users sharp claws. (For how long depends on the user’s level)
• Crush: Uses gravity to slowly crush targets.
• Shockwave: creates a shockwave to damage and/or knock down opponents.
• Death: A simple word or movement on a limb can kill a target. (Works only on NPC’s)
• Explosion: Causes an explosion. (Size depends on the user’s level)
>Defensive
• Bind (Hold): Holds a single/Multiple target(s) still. (For how long depends on the user’s level)
• Shield: A globe of force wraps itself around the user. (For how long depends on the user’s level)
• Call Weapon: The user’s weapon flies back into his/her hand from across the room.
• Scare: Scares the target, may cause them to run away.
• Dispel: Can cancel out magic effects (Only Works on Spells one level below your current level)
>Correspondence
• Whisper: Can whisper/say messages over small/large distances (Depending on the user’s level)
• Slow: Slows down the targets movements (For how long depends on the user’s level)
• Speed: Speed up the targets movements (For how long depends on the users level)
• Stop: Stops a person in his/her tracks (For how long depends on the users level)
>Others
• Change Voice: The user can change his/her own voice. (For how long depends on the user’s level)
• Change Appearance: The user can change his/her own appearance (For how long depends on the user’s level)
• Darkness: Creates a Magical darkness that makes even the strongest flames appear extinguished. (For how long depends on the user’s level)
• Weakness: Find a targets weak spot
• Conceal: Hides an object from plain sight. (For how long depends on the user’s level)
• Cloak: Turns the user invisible. (For how long depends on the user’s level)
• Weather Change: Changes one weather pattern into another normal weather pattern or Change hectic weather into normal weather.
• Storm: Creates terrible storms. And minor natural disasters
• Natural Disasters: Creates full force floods, tornadoes, earth quakes, volcanoes to erupt Etc.
• Control Time: Can move forwards or back in time for a short period of time.
• Movement on the mind: Allows the user to move objects/attack/Defend through telekinesis. (Duration of action is one turn only)
• Manipulate Environment: Uses everything around the user to Attack/Defend/Help/Stop there target (Varies in the type of environment)[/u]
Alchemist
>Offensive:
- Toadstool Dust: When this powder touches the skin, it causes itching.(For one post)
- Moon rock Particles: Used to blind an opponent (For 2 posts)
- Echoing Explosion: When used, it causes a loud rumbling noise to silence everyone that hears it. (For 2 posts)
- Toxic Petals: Causes a burning sensation. (For 2 posts)
- Haze: Two components that react violently, causes smoke to flood the area (For 2 of the effected targets posts)
- Frozen Liquid: Freezes on contact (For one post)
- Noxious Gas: Causes target inhalation damage (For 1 post)
- Dream Dust Causes target to dream(For 2 posts)
>Special:
- Binding Sap: Sticks things together (For one post)
- Mandrake Root: Holds someone in place (For 2 posts)
- Holy Water: Cures status effects (Can only carry 3 holy water potions at one time)
- Blood of the Hawk: Increases vision (For 2 posts)
- Breath Of the Dragon: Drinker may exhale a breath of a certain dragon..
- Blood of the Dolphin: Increased Swimming (For 2 posts)
- Blood of the Sea Turtle: Underwater Breathing (For 2 posts)
- Starlight: Allows sight in darkness (For 2 posts)
- Incognito: Allow user to change their appearance (For 3 posts)
- Holy Rain: Cures status of all effected players
>Defense:
- Stone Skin:Drink this potion and your skin will be as tough as stone. (For 1 post)
- Blood of the Bear: Increases strength (For 2 posts)
- Blood of the Feline: Increases speed (For 2 posts)
- Bottled Melody: Lowers hostility of all who hear it (For1 post)
- Shadow: Causes skin to be translucent (For 2 posts)
- Blood of the Hound: Increases all friendly targets speed and strength (For 1 post)
- Banana Leaves: Cushions a fall
Note: If you choose to Learn an ability from the Dark Magics section you may not Learn an ability from the Magic of Light section as well as the other way around.
If you have any questions, contact Neelahn, Mallic, or Alice Cullen.